AMD FSR 3 & HYPR-RX are two upcoming technologies that gamers are looking forward to the most & with the recent announcements, we got to learn more about them & how they will help not just Radeon but even NVIDIA & Intel GPU owners to boost their gaming performance.
AMD FSR 3 & HYPR-RX Are Coming Out Very Soon & Will Mark A Big Win For Gamers From All Camps
AMD FSR 3 and HYPR-RX are technologies that may sound similar to one another since their main goal is to boost gaming performance but if you look at them closely, they are very different from one another and we are going to explain what sets them apart on a technical & fundamental level.

AMD FSR 3 - NVIDIA DLSS 3 With Much Wider Hardware Support
So let's start with the big one which is clearly FSR 3. AMD's FSR 3 is part of the FiedilityFX Super Resolution ecosystem which has been around for years now since it first got announced with the RDNA 2 GPUs. The FSR technology has been infused within 300 games (both current & upcoming) either officially or unofficially through mod injection. For the next chapter, AMD is introducing the FSR 3 technology which extends upon FSR 1 & 2 with the addition of Fluid Motion Frames tech or AFMF.

The AFMF is an enhanced optical flow technology that is combined with temporal game data to deliver a massive boost in gaming performance, over 2x in some cases. Fluid Motion Frames tech combines Frame Interpolation and Frame Generation to achieve this big performance gain and is something that sounds familiar to NVIDIA's DLSS 3 technology which has been around for a year now.
FSR 3 Modes
So starting off with the AMD FSR 3 modes, you will be getting the same Quality, Balanced, and Performance modes but with FSR 3, AMD is also adding a Native Anti-Aliasing Quality mode which will enhance the image quality & sharpening using FSR 3 at a native resolution so no upscaling will be involved. This is similar to NVIDIA's DLAA where image quality is enhanced at native resolution:
FSR 3 Native - High-Quality AA/Sharpening at Native ResolutionFSR 3 Quality - Best Image Quality with UpscalingFSR 3 Balanced - Balance of Quality & Performance with UpscalingFSR 3 Performance - Best Performance with Upscaling
FSR 3 Improvements
So with the modes out of the way, let's talk about the enhancements that FSR 3 brings over FSR 2. First up, FSR 3 will include UI processing as an integral part of the algorithm, allowing for artifact-free UI within games. The code for FSR 3 is also written in HLSL which makes it faster to generate a 4K frame at less time than competing upscaling technologies. This whole work is performed in an asynchronous compute which means that the main game render pipeline won't be burdened by a frame generation inclusion.
AMD is also aware of the latency spikes that are associated with frame generation and they have their own answer to NVIDIA's Reflex in the form of Radeon Anti-Lag+ which will lower the latency. The Anti-Lag+ feature can be enabled and disabled through the AMD Software: Adrenalin drivers. AMD Radeon RX 7000 users will be able to access Anti-Lag+ while Radeon RX 6000 or lower GPU owners can take benefit from the older Anti-Lag technology. The Anti-Lag+ technology also works with AMD's RDNA 3 iGPUs on the Ryzen 7040 APUs.
But that's not all, FSR 3 also includes an improved version of FSR 2 which is optimized and delivers better image quality and performance. Plus, if any application already supports FSR 2, then FSR 3 is much easier to integrate. You can also expect an open-source license and FSR 3 will soon be added to the FidelityFX SDK
To sum up the improvements of FSR 3:
AMD Fluid Motion Frames With Enhanced OFA (AFMF)New Frame Generation and frame Interpolation technologiesUI Processing For Artifact-Free UIAsynchronous Compute For Faster Frame GenerationRadeon Anti-Lag+ Support for lower latenciesDoesn't utilize ML/AI hardwareUp To 3.4x Performance GainEasy To integrate in FSR 2 TitlesOpen-Source MIT LicenseWill Be Added To FidelityFX SDK
What Games Will Support It & What Hardware Can Run It?
AMD FSR 3 comes to AAA titles this fall with two titles in the works, Forspoken and Immortals of Aveum. But AMD has more 1st party titles that will be getting FSR 3 support in the future, possible 2024 launches:
Avatar Frontiers of PandoraCyberpunk 2077Warhammer 40K: Space Marine IIFrostpunk 2ADERSSQUADStarship Troopers ExterminationBlack Myth WUKONGCrimson DesertLike A Dragon Infinite Wealth
The company is also working with several partner studios and game engines such as Unreal Engine 5 for which a plug-in is already on the way. The full dev partner list includes:
Ascendant StudiosEnduring GamesSquare EnixMassive EntertainmentUbisoftCD Projekt RedSaber InteractiveFocus Entertainment11 bit StudiosOffworld IndustriesGame SciencePearl AbyssSEGARyu Ga Gotoku StudioReflector (Bandai Namco)
In terms of hardware support, FSR 3 vanilla (minus the Frame Generation) works across Radeon RX 500 GPUs (and above) & also NVIDIA's GTX 10 GPUs (and above). The Frame Generation feature is supported by Radeon RX 5000 GPUs (and Above) and NVIDIA RTX 30 GPUs (and Above). Now AMD is reiterating that FSR 3 doesn't require ML hardware to run and that makes it accessible to a wider range of hardware.
AMD says that it only recommends turning on FSR 3 in games that are running at a minimum of 60 FPS to experience an optimal low-latency experience. The company also states that it does not suggest the use of FSR 3 in cards below the recommended list as older cards may not provide the most optimal gaming experience. Following is the support list for that matter:
Supported and Recommended Hardware for using AMD FSR 3 with Upscaling and Frame Generation
| AMD | NVIDIA | |
|---|---|---|
| Supported | AMD Radeon RX 5700 and above | NVIDIA GeForce RTX 20 Series and above |
| Recommended | AMD Radeon RX 6000 Series and above | NVIDIA GeForce RTX 30 Series and above |









