AMD's Polaris graphics architecture has certainly been a head turner and had caught many people's attention ever since its announcement earlier this year. Besides commanding the most significant performance per watt advancement we've seen yet from the company, AMD's Polaris 10 and Polaris 11 graphics chips are also poised to make the exciting world of VR and high resolution gaming far more accessible to the average content consumer and gamerthan it is today.

AMD's head of the Radeon Technologies Group - the company's in-house graphics division - and ex-Apple graphics Guru, Raja Koduri displayedno shyness or reservations in showing off his team's latest creation, repeatedly over the past severalmonths.He took the opportunity at more than onemajor industrypress eventto demonstrate thearchitecture's impressive performance per watt and DirectX 12 capability..
AMD's Performance Per Watt & Perf PerDollar Strides With Polaris Land It Big Apple Design Wins
In the company's most recent Capsaicin press event at GDC 2016, Koduri revealed the RTG'snewly adoptedstrategy of the desireto cater to a broader set of customers. This is a clear shift from last year's focus onthe very high-end of the spectrum that we've seen with the company'sFiji GPU - the world's first HBM graphics chip - and the brand's new premium Radeon R9 Fury lineup based on Fiji.

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Raja Koduri, Chief Architect Radeon Technologies Group - Speaking With PCPer's Ryan Shrout
"What you'll see us do is completely different with Polaris 10 and 11. We are really focusing on trying to bring FinFET technology with it's amazing performance per watt to as many segments as possible. As many ranges of performance as possible. I can tell you Ryan, you and your readers, you'll be pleased at what we're going to do with this thing and you'll be surprised.
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"We're looking at the entire gamut of players, how many millions of them are there, what they buy, the performance per dollar aspect. How do we make it sweet for them from the performance per dollar aspect"
This shifthearkens back to the company's highly successful strategy to build smaller, more affordable, more power efficient graphics chips that offer considerablymorebang for consumers' bucks. A strategy that allowed the companyto claw a significant chunk of market share from its rival Nvidia. Beginning in mid 2008 and eventuallyovertaking its rival's position as the lead discrete graphics chip maker in 2010. A feat that was accomplished thanks to major market share gainsin notebooks where the strategy paid most dividends.
New Macbook Pro Pro To Feature Radeon Graphics Chip Based On Polaris
This strategy has showed success for the company outside the typical add-in-board channel where most GPU units are shipped. It allowed Radeons to be more competitive with GeForce products among OEM system builders as well. From what we've been hearing Polaris is no exception. In fact our sources have confirmed that the major OEM design win that wehadreportedon last year is indeed for Apple.
The Sunnyvale, California based chip makersecured wins for both of its upcoming Radeon 400 series 14nm FinFET graphics chips, Polaris 10 and Polaris 11. Previously known as"Ellesmere" and "Baffin", both of which are Arctic Islands. The chips have since been renamed to Polaris 10 and 11 respectively, in line withAMD's newly adopted Astronomy based architecturalcode naming scheme which Koduri had instated after the Radeon Technologies Group was established last year.
The Polaris 10 and 11chips will go intonew desktops and notebooks from Apple, which the company plans to bring to marketlater this year. And although these Apple design wins may not be significant volume contributorsthey are very serious money makers.
AMD announced earlier this year that its next generation Polaris graphics cards are setto launch in mid 2016, just a few months from now. Later,CEO Lisa Su confirmed that productswill be available on shelves ahead ofthe back to school season.









