yitit
Home
/
Computing
/
Oculus debuts Asynchronous Spacewarp VR frame-blending technology
Oculus debuts Asynchronous Spacewarp VR frame-blending technology-November 2024
Nov 5, 2025 11:11 AM

  Image used with permission by copyright holderVirtual reality hardware maker Oculus has rolled out Asynchronous Spacewarp technology for Oculus Rift headsets, allowing lower-end computer users to explore virtual realms seamlessly through the use of frame-blending techniques.

  The approach effectively lowers the Oculus Rift’s minimum system requirements, opening up virtual reality platforms to a larger user base.

  Recommended Videos

  Like Oculus’ previously introduced Asynchronous Timewarp feature, Asynchronous Spacewarp is a frame rate smoothing technique that engages automatically whenever the Oculus Rift detects dropped frames due to insufficient computer processing power. The effect creates the illusion of a smooth frame rate, eliminating the stuttering video associated with virtual reality applications that don’t achieve full 90fps performance.

  Related

  Disney just reinvented the VR treadmill, and it looks amazing Watch Apple’s new ‘Get Ready’ ad for its Vision Pro headset Apple is about to begin mass shipments of Vision Pro, report says

  Oculus notes that the new approach is an improvement over Asynchronous Timewarp, as Rift technology is now able to account for additional factors like camera motion and positional player movement.

  “[Asynchronous Spacewarp] generates extrapolated frames from previous frames generated by the VR application,” Oculus explains. “On the surface, this sounds quite a bit like [Asynchronous Timewarp], which is capable of extrapolating for only a single thing: the user’s head rotation. While this covers many of the hitches, it’s not a magic bullet.

  “ASW works in tandem with ATW to cover all visual motion within the virtual reality experience. This includes character movement, camera movement, Touch controller movement, and the player’s own positional movement. If the application falls behind the display’s frame rate, the experience typically remains smooth and enjoyable.”

  Oculus has also released an SDK for its upcoming Oculus Avatar application, which allows users to create customizable characters that can appear across multiple VR games. Starting this week, Rift owners can begin crafting their Oculus Avatars using an Oculus Remote or Xbox controller, and Avatars will start appearing in games like Sports Bar VR and Kingspray following next month’s launch of the Oculus Touch controller.

Comments
Welcome to yitit comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Login to display more comments
Computing
Recent News
Copyright 2023-2025 - www.yitit.com All Rights Reserved