In an early article we took a look at the open beta performance of Tom Clancy's Ghost Recon Wildlands, but that was with pre-launch optimized drivers from both parties. Now that Wildlands is finally out in the wild we are revisiting the game to see how both parties fare and what kind of performance you can expect if you're looking to pick this title up. With both AMD and NVIDIA having updated their drivers for Wildlands and its first big patch it's time to see how well they both put the hammer to the AnvilNext engine, sorry couldn't resist.
Testing and Methodology
But, today we're not here to critic the game but rather the performance. To do so we moved over to our x99 test system and went from there. Setting the game to the "High" preset we found was good grounds to start with, as with other games lately moving past this preset proved little gains but massive performance hits. Being the nature of open world games that are alive with action, weather, and other uncontrollable details we stuck with the games built in benchmark since it was fairly representative of the performance we saw through the first missions of the game. Running three times and taking the average of the three metrics we look is how we arrived at the AVG FPS, 1% Lows, and .1% Lows found in the graphs below.
While we don't have it ready right now we will be including Ryzen results going forward along with a CPU scaling portion for PC games performance articles.

X99 Test System
| CPU | Intel Core i7 6800k (4.1GHz) |
| Memory | 32GB CORSAIR Vengeance LPX DDR4 2666MHz |
| Motherboard | ASUS X99A-II |
| Storage | Crucial MX100 512GB SSD Seagate 2TB SSHD |
| PSU | Corsair AX860i |









