Well, Washington DC is in shambles in Tom Clancy's The Division 2, but that doesn't mean it isn't pretty. Ubisoft is back with the next installment of The Division and it's packing an improved version of the Snowdrop Engine. Today we're going to take a quick look at the state of performance in the Private Beta. It is very important to note that this is not final performance with final drivers, it's just taking a snapshot of how the game is running right now.
Testing Methodology
The final game will feature a built in benchmark that may make testing a game like this a fair bit more straight forward and repeatable but right now it is not available for use. Because of this we had to setup a repeatable course in the game. Our course lasted for 30 seconds from the point that you first take control of your character and run towards the White House as the explosions go off. All runs were taken in clear conditions during the day. The game is available in DX11 and DX12 but for today's quick take we stick to DX11 as DX12 gave us noticeably worse performance. EDIT: Upon revisiting we found there must have been an error within the initial system I used for checking as it wasn't our test bench. [Even though we were sticking with DX11 we still used OCAT for measuring as FRAPS is exporting bad data that makes it appear as though Triple Buffering VSYNC is enabled when it is clearly disabled in the options menu and is not functioning in the game.] This last sentence is still accurate after retesting with DX12. As this is just a quick look at performance we're sticking to four video cards; RX 580, GTX 1060 6Gb, RX Vega 64, and RTX 2070 all on the z370 test bench with the i5 8600k. This would have been a good one to test with the Radeon VII vs RTX 2080 (hint hint AMD).
Graphical Settings Used
| Graphics Setting | Selected Value |
|---|---|
| Shadow Quality | High |
| Spot Shadows | High |
| Spot Shadow Resolution | Ultra |
| Contact Shadows | All High |
| Resolution Scale | 100% |
| Sharpening | 7 |
| Particle Detail | Ultra |
| Volumetric Fog | Ultra |
| Reflection Quality | Very High |
| Vegetation Quality | High |
| Sub-Surface Scattering | On |
| Anisotropic Filtering | 16x |
| Parallax Mapping | Yes |
| Ambient Occlusion | Very High |
| Depth of Field | On |
| Object Detail | 75 |
| Extra Streaming Distance | 10 |
| Lens Flare | On |
| Vignette Effect | On |
| Water Quality | High |
| Chromatic Aberration | On |
| Projected Texture Resolution | 512 |
| High Resolution Sky Textures | Yes |
| Terrain Quality | High |









