A list that shows what games AMD's FidelityFX Super Resolution (FSR) will support from the get-go (and those in the pipeline) have leaked out courtesy of Videocardz. AMD FSR will support 7 games at launch and 12 games soon after, although we do not have the exact timeline. WhyCry even managed to get the list of publishers that are supporting AMD FSR which means we can get a good idea of what titles *might* get support in the future as well.
The following titles will support AMD FSR at launch (June 22):
22 Racing SeriesAnno 1800Evil Genius 2GodfallKingShuntTerminator ResistanceThe Riftbraker
The following titles have AMD FSR support coming soon after :
AsterigosBaldur's Gate IIIDOTA 2Edge of EternityFarCry 6Farming Simulator 22ForspokenMystNecromunda: Hired GunResident Evil VilliageSwordsman RemakeVampire The Masquerade: Bloodhunt
The following developers have pledged support for AMD FSR:
ACME GamestudioBloober TeamCrystal DynamicsDigital SkyFocus Home InteractiveGOATI EntertainmentKoboldMidgar StudioNixxesPerfect World GamesRebellionStreum on StudioThe Farm 51UMI Co. LtdVaki GamesAshar StudiosCapcomCyan WorldsElectronic Arts & FrostbiteGearbox PublishingIllfonicLarian StudiosMovie GamesObsidian EntertainmentPlasticReflector EntertainmentSuperbrightTurtle Rock StudiosUnityValveAvalanche SoftwareCounterplay GamesDestructive CreationsEXOR StudiosGiants SoftwareKoch MediaLuminous ProductionsMy.GamesOxide InteractiveQLOCSHarkmobTeyonUbisoftWarner Bros. Games
AMD's FidelityFX Super Resolution (AMD FSR) is a much-needed spatial upscaling tech (with no motion vectors) that is planned to be launched on the 22nd of June 2021. A vanilla upscaling tech has been solely lacking in the PC industry (consoles have had checkerboard rendering etc for quite some time). While it is being marketed as a competitor to DLSS - it is worth noting here that it is not one in the sense that it 1) it does not use any form of Deep Learning/Machine Learning in the process and 2) does not have motion vector support. In comparison, Unreal Engine 5's temporal upscaling is a far better implementation that is almost indistinguishable from machine learning-based approaches.
AMD has not yet released the source code of FSR to NVIDIA so GeForce users can expect to wait a bit longer for optimization to land once the tech launches (and the source code is posted on GitHub) on the 22nd as only Godfall has currently been optimized. We will be waiting, however, to see a true DLSS competitor from AMD which utilizes deep learning (or goes the UE5 route) and can match DLSS in quality and fidelity (in motion or otherwise). It looks like it is going to be a rather exciting launch on the 22nd as I am sure netizens are going to flood tech blogs with the inevitable comparisons between FSR and DLSS that AMD has itself invited.









