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Crackdown 3 PC Performance Explored
Crackdown 3 PC Performance Explored-May 2024
May 15, 2026 6:11 PM

You can thank Metro Exodus for locking me out of testing from hardware configuration changes for this one. Despite the graphical downgrade that Crackdown 3 had received from earlier showings we felt it a good idea to see how it is performing in the series first crack at being available on the PC. Thanks to the Xbox Game Pass that I have I had the game available on day one and thanks to it not locking me out I was able to get the testing done in a relatively short time. Open world games often present their own challenges when testing and Crackdown 3 was no different. If you're looking for the review you'll find we have a full review of the game up as well where we find out if it's all it's cracked up to be.

Testing Methodology

Testing open world games is a bit of an interesting affair, and after spending some time playing the game and finding it to be fairly consistent in performance I picked a section of the initial world just past the main introduction and claiming a spawn point. From that point I ran several blocks while being shot at and ended the run after a minute. Thankfully this run was very consistent in the worlds responses to me each time. We ran this at various resolutions for three times per resolution. As far as test benches go I stuck with just our z370 and Core i9 9900K test system for this game. I will likely will stick to just that test system until I can get my hands on a Ryzen 7 2700x since using the Ryzen 7 1700 at 4GHz seems to cause quite a bit of issue. Feel free to sound off in the comments if you would like for me to revisit and add the Ryzen 7 chip to the performance evaluation.

Route in red.

Graphics Settings Used

Graphics OptionsSettings Used
Async ComputeOn
Quality PresetUltra
Post-Processing QualityUltra
Effects QualityUltra
Character Texture DetailUltra
Vehicle Texture DetailUltra
World Texture DetailUltra
Effect Texture DetailUltra
Shadow Map DetailUltra
Texture FilteringUltra
Anti-Aliasing Quality (TAA)Ultra
Temporal AA SharpeningUltra
Foliage Draw DistanceUltra
Global Level of DetailUltra
Light Shafts QualityUltra
Lens Flare QualityUltra
Bloom QualityUltra
Shadow QualityUltra
Ambient OcclusioinUltra
Real Time GI QualityUltra
Screen Space ReflectionsUltra
Particle Effect QualityUltra
Sharpening0%

Test System

ComponentsZ370
CPUIntel Core i9-9900k @ 5GHz
Memory 16GB G.Skill Trident Z DDR4 3200
MotherboardEVGA Z370 Classified K
StorageCrucial P1 1TB NVMe SSD
PSUCooler Master V1200 Platinum

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