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CRYENGINE 5.7 Details Unveiled – DirectX12, Vulkan, Raytracing Available Spring 2020
CRYENGINE 5.7 Details Unveiled – DirectX12, Vulkan, Raytracing Available Spring 2020-April 2024
Apr 1, 2026 9:27 PM

Crytek has unveiled its most recent variant of their roadmap. The new roadmap has unveiled Crytek will be bringing support for DirectX 12, Vulkan, and raytracing to CRYENGINE, similar to the Neon Noir demo.

CRYENGINE 5.6 - 5.7's Foundation

CRYENGINE 5.6 will introduce the following features:

Mesh/Opaque Particle Casting ShadowsRender Optimization PassTesselated Particle RibbonsOpaque Particle Z-BufferMemory Footprint ReductionCPU Optimization

CPU Optimization is most likely improved support for high core count CPUs. This will be beneficial to gamers using future Ryzen 3000 CPUs with CRYENGINE taking advantage of Zen 2's design. The same goes for gamers running high core count Intel Core X-Series CPUs. CRYENGINE 5.6 will lay the foundation for CryEngine 5.7 and will be released within the summer of 2019.

CRYENGINE 5.7 - Modern Improvements to CRYENGINE

CRYENGINE 5.7 is set for a release in the spring of 2020. CRYENGINE 5.7 brings multiple new features, all major improvements over the previous variants of CRYENGINE:

Support for Oculus QuestImproved VR SupportArea Lights ImplementationImproved Multiple View RenderingOpaque Particles/Deferred LightingOptimized Dynamic InstancingDirectX 12 ImplementationVulkan ImplementationRaytracing Implementation48981-command-buffer-directx11-1260x709-wdp

48981-command-buffer-directx12-1260x709-wdp

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The three most notable additions to CRYENGINE are DirectX 12, Vulkan, and Raytracing. Crytek is known for their advanced optimization, getting the most performance out of the user's hardware, and with DirectX 12 and Vulkan support, performance improvements will be even greater. DirectX 12 and Vulkan are sure to provide decent performance bumps to Radeon GPUs. DirectX 12 and Vulkan will bring asynchronous compute support to CRYENGINE, an option GCN had been designed to take advantage of.

If CRYENGINE is designed with the same concept as Neon Noir, Radeon GPUs may be given the ability to perform raytracing operations.

CRYENGINE 5.8 - Future Updates

CRYENGINE 5.8 will build upon CRYENGINE 5.7. CRYENGINE 5.8 will add support for Multi-GPU DX12 configurations. Another addition will also be support for NVIDIA Ansel. Other additions for CRYENGINE 5.8 include:

Deferring RenderObject Compilation to Job ThreatDistance LOD MergingVegetation Spine Animation on GPUPixel Shader to Compute ShadeOrder Independent TransparencyParallax SkyboxParametric Surface SupportPhysically Based Material Blending

CRYENGINE - Raytracing Performance

CryEngine 5.7 Vulkan DirectX 12 Crytek

Depending on how well CRYENGINE handles raytracing operations and multi-GPU configurations, multi-GPU configurations may become a viable option for power users. Crytek previously implemented nearly perfect scaling for AMD's Fiji GPUs, and due of the nature of raytracing, these types of operation scale well across multiple CPU cores, and should do the same for multiple GPUs.

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