After a lengthy delay, the time has come for the DOOM Slayer to rise up to rip and tear, but if you're here to find out if the game is good then you're in the wrong place. Find our review handled by Chris over here in his Review-In-Progress. The launch of DOOM (2016) ushered in the idTech 6 engine that revolutionized the way people saw the Vulkan engine and left fans wanting even more DOOM. DOOM Eternal returns to the world of the DOOM Slayer and the Night Sentinals, but this time it's powered by the upgraded idTech 7 engine and we're here to find out if this one runs as well if not better than the last.
System Requirements
Minimum Specs (1080p / 60fps / Low Quality Settings)
64-bit Windows 7/64-Bit Windows 10Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better8GB System RAMNVIDIA GeForce 1050 Ti (4GB), GTX 1060 (3GB), GTX 1650 (4GB) or AMD Radeon R9 280 (3GB), AMD Radeon R9 290 (4GB) or RX 470 (4GB)50 GB hard drive space
Recommended Specs (1440p / 60fps / High Quality Settings)
64-bit Windows 10Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better8GB System RAMNVIDIA GeForce GTX 1080 (8GB), RTX 2060 (6GB) or AMD Radeon RX Vega56 (8GB)
OR (1080p/ 60 FPS / High Quality Settings) NVIDIA GeForce GTX 1060 (6GB), NVIDIA GeForce 970 (4GB), AMD RX 480 (8GB)Note : On GTX 970 only - set Texture Quality to Medium50 GB hard drive space
Ultra-Nightmare Specs (2160p / 60fps / Ultra-Nightmare Settings) OR (1440p / 120 FPS / Ultra-Nightmare Settings)
64-bit Windows 10Intel Core i9-9900K or better, or AMD Ryzen 7 3700X or better16GB System RAMNVIDIA GeForce RTX 2080 Ti (11GB)50 GB hard drive space
Testing Methodology
DOOM Eternal carries on the tradition of DOOM 2016 by having no built-in benchmarching utility, which is fine but makes for a creative way of testing. So because of that, you'll likely see varying results from different sites and reviews. I decided to take our run at the beginning of the Exultia level and follow through up to the first big fight. While the framerate during heavy fights will come in lower than what is being shown here these results were found fairly representative of what I saw through my first hour of gameplay but remember, the more demons and chaos the lower the frames will dip.
Once we had the results from 3 runs, after discarding an initial burner run for loading purposes, we took the average of average frame rates as well as the 99th percentile results from the run. We report our performance metrics as average frames per second and have moved away from the 1% and .1% reporting and are now using the 99th percentile. For those uncertain of what the 99th percentile is, representing is easily explained as showing only 1 frame out of 100 is slower than this frame rate. Put another way, 99% of the frames will achieve at least this frame rate.




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Test System
| Components | Z370 |
|---|---|
| CPU | Intel Core i9-9900k @ 5GHz |
| Memory | 32GB Mushkin Redline DDR4 3600 |
| Motherboard | EVGA Z370 Classified K |
| Storage | Kingston KC2000 1TB NVMe SSD |
| PSU | Cooler Master V1200 Platinum |
| Windows Version | Latest verion of windows at the time of testing |
| Hardware-Accelerated GPU Scheduling | On if supported by GPU and driver. |
Graphics Cards Tested
| GPU | Architecture | Core Count | Clock Speed | Memory Capacity | Memory Speed |
|---|---|---|---|---|---|
| NVIDIA RTX 2080ti FE | Turing | 4352 | 1350/1635 | 11GB GDDR6 | 14Gbps |
| NVIDIA RTX 2080 SUPER FE | Turing | 3072 | 1650/1815 | 8GB GDDR6 | 15.5Gbps |
| NVIDIA RTX 2070 SUPER FE | Turing | 2560 | 1605/1770 | 8GB GDDR6 | 14Gbps |
| NVIDIA RTX 2060 SUPER | Turing | 2176 | 1470/1650 | 8GB GDDR6 | 14Gbps |
| NVIDIA RTX 2060 FE | Turing | 1904 | 1365/168 | 6GB GDDR6 | 14Gbps |
| ZOTAC Gaming GTX 1660 | Turing | 1408 | 1530/1785 | 6GB GDDR5 | 8Gbps |
| ZOTAC GTX 1650 SUPER | Turing | 1280 | 1530/1725 | 4GB GDDR6 | 12Gbps |
| NVIDIA GTX 1080 FE | Pascal | 2560 | 1607/1733 | 8GB GDDR5X | 10Gbps |
| NVIDIA GTX 1070 FE | Pascal | 1920 | 1506/1683 | 8GB GDDR5 | 8Gbps |
| NVIDIA GTX 1060 FE 6GB | Pascal | 1280 | 1506/1708 | 6GB GDDR5 | 8Gbps |
| AMD Radeon RX 5700XT | Navi 10 | 2560 | 1605/1755/1905 | 8GB GDDR6 | 14Gbps |
| AMD Radeon RX 5700 | Navi 10 | 2304 | 1465/1625/1725 | 8GB GDDR6 | 14Gbps |
| Sapphire RX 5600 XT | Navi 10 | 2304 | 1130/1660/1750 | 6GB GDDR6 | 14Gbps |
| AMD RX Vega 64 | Vega 10 | 4096 | 1247/1546 | 8GB HBM2 | 945Mbps |
| AMD RX Vega 56 | Vega 10 | 3584 | 1156/1471 | 8GB HBM2 | 800Mbs |
| Sapphire RX 5500 XT 4GB | Navi 14 | 1408 | 1737/1845 | 4GB GDDR6 | 14Gbps |
| MSI RX 580 Armor 8GB | Polaris 20 | 2304 | 1366 | 8GB GDDR5 | 8Gbps |
| Sapphire Nitro+ RX 570 4GB | Polaris 20 | 2048 | 1340 | 4GB GDDR5 | 7Gbps |
Drivers Used
| Drivers | |
|---|---|
| Radeon Settings | 20.4.1 |
| GeForce | 445.75 |
Preset Scaling At 4K
Testing presets at 4K gives us a couple of quick metrics before diving into the game too deeply. First off, it shows us how the game looks at various presets as well as how performance scales with those settings. From a visual standpoint, there is a bit to gain when going up in the setting department but there's not enough visual impact when the game is in high octane combat that I would even consider prioritizing visuals over framerates in this one. But, there's not enough of a performance hit to be too concerned. If you're not able to hit the framerates and the resolution and settings you want you can always dial in the dynamic resolution setting with a target framerate.

Low Preset
Ultra Nightmare Preset
UHD 4K Preset Scaling
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
Low 139
111
Medium 135
106
High 122
98
Ultra 120
95
Nightmare 119
92
Ultra Nightmare 118
91
1080p settings scaling is the exact same method as the 4K settings scaling just changed to using an RX 5500 XT at 1080p. At least that would be how we normally test this, but DOOM Eternal is a bit rough on the VRAM requirement so this section is now dedicated to the RX 5500XT 4GB, GTX 1650 SUPER, and the RX 570. None of these cards are able to allow you to select the Ultra setting at 1080 or above due to VRAM limitations.
HD 1080p Preset Scaling
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
GTX 1650 SUPER Low 149
112
RX 5500XT 4GB Low 150
110
RX 570 Low 137
101
GTX 1650 SUPER Medium 136
100
RX 5500XT 4GB Medium 135
97
RX 570 4GB Medium 130
95
GTX 1650 SUPER High 114
86
RX 5500XT High 113
83
RX 570 4GB High 100
80
Intel Core Scaling Performance
While this test won’t tell just how many cores and threads the game can and will use, it does show how the game performs as you move up in cores and threads available. These were tested at the 1080p settings that we tested the rest of the results while pairing the CPU with the RTX 2080 Ti Founders Edition. While this does not take into account the cache difference you would see with Intel CPUs as you move through their offering stack it does give us a better idea of how the game benefits and behaves from more cores and threads.
While DOOM Eternal makes use of system resources as you scale up the number of available cores and threads I was pleasantly surprised to see the game hold on even with just 2 cores and 2 threads active. Most modern games do not take the time to even think about running on so few resources and while I'm glad to see and end of dual cores for gamers it is nice to see that they've done such an outstanding job here that it can hold up.
Core i9-9900K Core and Thread Scaling Ultra Preset with RTX 2080Ti
AVG FPS
99th Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
8c/16t 300
244
8c/8t 296
232
6c/12t 293
214
6c/6t 282
208
4c/8t 281
205
4c/4t 280
201
2c/4t 258
164
2c/2t 218
139
Graphics Card Results
1080p
Standard 1080p Performance Ultra Preset
AVG FPS
99th Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 2080ti FE 300
244
RTX 2080 SUPER 267
206
RTX 2070 SUPER 232
174
RX 5700XT 213
158
RTX 2060 SUPER 194
142
RX 5700 192
139
RTX 2060 FE 177
125
GTX 1080 FE 163
115
RX Vega 64 160
123
RX Vega 56 147
114
GTX 1660 141
106
GTX 1070 FE 132
94
RX 580 8GB 110
83
GTX 1060 6GB FE 95
66
Ultrawide 1080p
Ultrawide 1080p Performance Ultra Preset
AVG FPS
99th Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 2080ti FE 243
183
RTX 2080 SUPER 221
169
RTX 2070 SUPER 189
141
RX 5700XT 175
128
RX 5700 158
116
RTX 2060 SUPER 155
116
RX Vega 64 129
101
RTX 2060 FE 125
86
GTX 1080 FE 125
95
RX Vega 56 120
93
GTX 1070 FE 105
78
GTX 1660 92
62
RX 580 8GB 91
71
GTX 1060 6GB FE 74
54
1440p
Standard 1440p Performance Ultra Preset
AVG FPS
99th Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 2080ti FE 206
156
RTX 2080 SUPER 186
140
RTX 2070 SUPER 156
128
RX 5700XT 146
112
RX 5700 132
100
RTX 2060 SUPER 131
100
RX Vega 64 112
89
RTX 2060 FE 112
87
GTX 1080 FE 107
91
RX Vega 56 100
79
GTX 1070 FE 87
64
GTX 1660 85
64
RX 580 8GB 75
59
GTX 1060 6GB FE 62
44
Ultrawide 1440p
Ultrawide 1440p Performance Ultra Preset
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE 163
125
RTX 2080 SUPER 145
115
RTX 2070 SUPER 123
94
RX 5700XT 112
87
RX 5700 102
79
RTX 2060 SUPER 101
78
RX Vega 64 84
68
RTX 2060 FE 81
60
GTX 1080 FE 80
61
RX Vega 56 78
62
GTX 1070 FE 67
51
GTX 1660 59
43
RX 580 8GB 58
46
GTX 1060 6GB FE 47
35
UHD 4K
UHD 4K Performance Ultra Preset
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE 120
95
RTX 2080 SUPER 97
77
RTX 2070 SUPER 81
63
RX 5700XT 74
58
RTX 2060 SUPER 67
52
RX 5700 66
52
RTX 2060 FE 54
41
RX Vega 64 53
42
GTX 1080 FE 54
41
RX Vega 56 51
41
GTX 1070 FE 44
34
GTX 1660 40
30
RX 580 8GB 38
30
GTX 1060 6GB FE 30
23
Conclusion

DOOM Eternal runs like a boss. Pretty much whatever hardware you have at your disposal, provided you have the VRAM to handle it, is going to let you lay waste to hordes of demons. Typically when a game runs this fluid on such a variety of hardware it looks, well, less than stellar. DOOM Eternal is the exception to that rule as the game looks absolutely fantastic and is a welcome and deserving iteration of the idTech engine.
DOOM Eternal scales fantastically with its engine from the lowest settings to the highest. Even setting to the low preset you quickly forget about it once the action starts, you'll be so focused on moving, juking, flanking, ripping and tearing that you'll likely never notice any graphical treats you would have given up. So, if you're on 4GB or less don't let that deter you, and if the frames drop during battles (because they will!) don't hesitate to drop the settings if needed. Remember this is just a general performance expectation and this game is rather dynamic at times.
DOOM Eternal sets the bar in graphical prowess while still beat easy to chew on by hardware, there's simply no reason a game that doesn't look as good should run worse, developers take notice and take notes on this one. Another thing others could learn from DOOM Eternal is file size, DOOM 2016 was a behemoth to say the least coming in at nearly 80GB and with games like Modern Warfare chewing up almost 200GB of your storage, it is an amazing breath of fresh air to see DOOM Eternal coming in under 40GB, fantastic work. Now, everyone, I've got some demons to slay.









