Hellblade: Senua's Sacrifice may have slipped under my radar, but didn't miss the eyes of many. If you are not familiar with this title I urge you to check out our review before proceeding. Hellblade may be an indie title but the visuals this game delivers would have you believing it is anything but. Powered by the Unreal 4 engine Hellblade delivers amazing sights that make even full budget AAA titles scramble for excuses. But all of those visuals do not mean much if you can not run it.
That is what we are here today to take a look at and find out what kind of performance you can expect from different graphics cards at different resolutions.
Testing Setup and Method
With Hellblade using the Unreal Engine and DX11 testing was fairly straightforward with the exception that there is no built in benchmark. So we had to find a segment of the game to establish a course on. We tested the game just after the first fight encounter after Senua contracts the 'rot'. Our test ran for one minute from the time you enter the door and follow the path at a walking pace, there is heavy foliage, lighting, and volumetric effects in this area similar to what is seen in most of the game. Of course because of the testing method our numbers will differ slightly from other publications. I urge that you take a round of numbers from others to see how these cards pan out in a variety of scenarios.

Settings Tested At Very High Preset
X99 Test System
| CPU | Intel Core i7 6800k (4.1GHz) |
| Memory | 32GB CORSAIR Vengeance LPX DDR4 2666MHz |
| Motherboard | ASUS X99A-II |
| Storage | Crucial MX100 512GB SSD Seagate 2TB SSHD |
| PSU | Corsair AX860i |









