Tom Clancy's Ghost Recon Wildlands has entered Open Beta at this point and we wanted to get an idea of how performance was at this time. Based on the AnvilNext engine Wildlands is an open world tactical shooter very much in the vein of Tom Clancy's The Division. However, this time with a little less corridors and a whole lot more open. So this in this game the scenery and play type is much more varied, but with the time I spent with the game feels like a throwback to the Far Cry 3 in mission type and world design.
Testing and Methodology
But, today we're not here to critic the game but rather the performance. To do so we moved over to our x99 test system and went from there. Setting the game to the "High" preset we found was good grounds to start with, as with other games lately moving past this preset proved little gains but massive performance hits. Being the nature of open world games that are alive with action, weather, and other uncontrollable details we stuck with the games built in benchmark since it was fairly representative of the performance we saw through the first missions of the game. Running three times and taking the average of the three metrics we look is how we arrived at the AVG FPS, 1% Lows, and .1% Lows found in the graphs below.

X99 Test System
| CPU | Intel Core i7 6800k (4.1GHz) |
| Memory | 32GB CORSAIR Vengeance LPX DDR4 2666MHz |
| Motherboard | ASUS X99A-II |
| Storage | Crucial MX100 512GB SSD Seagate 2TB SSHD |
| PSU | Corsair AX860i |









