Published by Bethesda but developed by Machinegun Games and Arkane Studios Wolfenstein: Youngblood sees us return to the alternate past and assuming the roles of B.J. Blazkowicz's two daughters, well one at a time along with co-op play. This time we're looking at a 100% Vulkan powered game on the id Tech 6 engine that has been gaining popularity since it was able to let the DOOM 2016 title soar in framerates thanks to its post-launch Vulkan patch. That continued with the launch of Wolfenstein: The New Colossus but with additional features that added to the load but was still able to deliver great performance across the board.
This latest addition to the Wolfenstein saga will be supporting ray tracing at some point at a later date as they're still working on the feature. We'll be revisiting the game when that becomes available to see how the game handles, since the performance of this game already should lend it to be a great candidate for multiple RTX features to be shown off.
Testing Methodology
Testing Wolfenstein: Youngblood itself presents a problem, since the game has no built-in benchmarking tool, an easy issue to overcome, but also has quite a few variable settings that we disabled most of. The area that we tested took place immediately following the opening Zepplin mission just as you land on the shores of Riverside and follows a path directly to the first waypoint, passing many instances of multiple light sources, smoke, fog, and firefights as I was consistently shot at the entirety of the way. The results were taken from an average of three runs through this path. Settings were interesting as we changed to the Ultra Preset the commenced to disabling all but one of the 'variable' settings and that was ASYNC Compute. I am personally not a fan of settings that don't have at least an ON and OFF along with variable as it makes it difficult to nail down performance variables. We also limited the Lightmap aniso filter to x4 as the Radeon cards were limited to that, but the GeForce cards would allow x8 to be selected.




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Test System
| Components | Z370 |
|---|---|
| CPU | Intel Core i9-9900k @ 5GHz |
| Memory | 16GB G.Skill Trident Z DDR4 3200 |
| Motherboard | EVGA Z370 Classified K |
| Storage | Kingston KC2000 1TB NVMe SSD |
| PSU | Cooler Master V1200 Platinum |
| Windows Version | 1903 with latest security patches |
Graphics Cards Tested
| GPU | Architecture | Core Count | Clock Speed | Memory Capacity | Memory Speed |
|---|---|---|---|---|---|
| NVIDIA RTX 2080ti | Turing | 4352 | 1350/1635 | 11GB GDDR6 | 14Gbps |
| NVIDIA RTX 2080 SUPER FE | Turing | 3072 | 1650/1815 | 8GB GDDR6 | 15.5Gbps |
| NVIDIA RTX 2070 SUPER FE | Turing | 2560 | 1605/1770 | 8GB GDDR6 | 14Gbps |
| AMD Radeon VI | Vega 20 | 4096 | 1400/1750 | 16GB HBM2 | 1000MHz |
| NVIDIA RTX 2060 SUPER | Turing | 2176 | 1470/1650 | 8GB GDDR6 | 14Gbps |
| AMD RX 5700 | Navi | 2304 | 1465/1625/1725 | 8GB GDDR6 | 14Gbps |
| NVIDIA RTX 2060 FE | Turing | 1904 | 1365/168 | 6GB GDDR6 | 14Gbps |
| ZOTAC Gaming GTX 1660 | Turing | 1408 | 1530/1785 | 6GB GDDR5 | 8Gbps |
| NVIDIA GTX 1080 FE | Pascal | 2560 | 1607/1733 | 8GB GDDR5X | 10Gbps |
| NVIDIA GTX 1070 FE | Pascal | 1920 | 1506/1683 | 8GB GDDR5 | 8Gbps |
| NVIDIA GTX 1060 FE 6GB | Pascal | 1280 | 1506/1708 | 6GB GDDR5 | 8Gbps |
| AMD RX Vega 64 | Vega 10 | 4096 | 1247/1546 | 8GB HBM2 | 945Mbps |
| AMD RX Vega 56 | Vega 10 | 3584 | 1156/1471 | 8GB HBM2 | 800Mbs |
| MSI RX 580 Armor 8GB | Polaris 20 | 2304 | 1366 | 8GB GDDR5 | 8Gbps |
| Sapphire Nitro+ RX 570 4GB | Polaris 20 | 2048 | 1340 | 4GB GDDR5 | 7Gbps |
Drivers Used
| Drivers | |
|---|---|
| Radeon Settings | 19.7.3 |
| GeForce | 431.60 |
Notes on NAVI
We did test our latest pickup for the test suite here being the Radeon RX 5700, AMD's latest launch from the NAVI series featuring RDNA. The Radeon 19.7.3 Driver may be the latest from AMD and claims an up to 13% performance improvement in Wolfenstein: Youngblood and we did use that driver for all Radeon cards except for the RX 5700 which was wildly unstable. After multiple DDU and driver reinstall sessions, we were still met with near-instant crashes when running the game that would result in the screen blacking out and when it would recover the GPU core would be locked to the peak boost clock and running at 99% despite there being no actual load on the card. I reached out to several other people who had access to Navi based cards and this title and they were able to replicate the issue showing that it was not isolated to my system. In an effort to have the RX 5700 included in these results, we tested out the previous 19.7.2 drivers and found them to be perfectly stable, albeit with a recurring lighting artifact during the opening Zepplin mission had me worried the card might be in for a bad time. So, if the RX 5700 performance seems odd or lower than you expected, this is why.
UPDATE
AMD has released Radeon 19.7.5 to specifically address stability issues regarding Navi and Woflenstein Youngblood. I am currently out of town but when I get back I will revisit the RX 5700 with this driver.
Preset Scaling At 4K
Testing preset performance is a good way to see how the game scales by simply adjusting the presets rather than individual settings for a quick idea. While we did all our testing below you can see that this is a title that scales up greatly in performance as you drop the preset setting.
Wolfenstein: Youngblood has a very modest curve in FPS reduction as you move down the preset scale showing improvements as you reduce settings, not so much as it is concerning, but it does show the potential to boost a setup's performance just into the range you might be wanting without sacrificing too much eye candy. Going past Ultra shows very little change and is why we chose that as the starting point for our testing.
UHD 4K Preset Scaling
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
Mein leben 123
99
96
Uber 123
98
94
Ultra 125
102
97
High 128
106
102
Medium 135
109
105
Low 150
122
110
Intel Core Scaling Performance
While this test won’t tell just how many cores and threads the game can and will use, it does show how the game performs as you move up in cores and threads available. These were tested at the 1080p settings that we tested the rest of the results while pairing the CPU with the RTX 2080 Ti Founders Edition.
In Wolfenstein: Youngblood we see a pretty consistent repeat with what we've been seeing in games recently. Scaling up to 6 cores is good, but past that point, there is only a little bit of an increase in the .1% lows showing they help smooth out impacts from the system itself. This is a good showing of leveraging more modern multi-core processors despite what UserBenchmark might think.
Core i9-9900K Core and Thread Scaling
AVG FPS
1 Percent Lows
0.1 Percent Low
0
50
100
150
200
250
300
0
50
100
150
200
250
300
8c/16t 295
216
189
8c/8t 294
215
190
6c/12t 294
218
182
6c/6t 294
205
167
4c/8t 285
206
161
4c/4t 283
175
141
2c/4t 213
125
108
2c/2t 0
0
0
Graphics Card Results
1080p
Standard 1080p Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 2080ti FE 295
216
189
RTX 2080 SUPER 255
186
154
RTX 2070 SUPER 229
170
149
Radeon VII 224
167
152
RTX 2060 SUPER 199
149
141
RTX 2060 FE 180
133
123
RX Vega 64 171
126
118
RX 5700 167
129
123
RX Vega 56 157
119
84
GTX 1080 FE 137
102
99
GTX 1660 135
101
96
GTX 1070 FE 130
97
88
RX 580 8GB 115
90
69
GTX 1060 6GB FE 96
72
63
RX 570 4GB 79
57
48
Ultrawide 1080p
Ultrawide 2560 x 1080 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 2080ti FE 236
157
143
RTX 2080 SUPER 204
146
131
RTX 2070 SUPER 184
131
121
Radeon VII 181
139
120
RTX 2060 SUPER 156
110
106
RTX 2060 FE 140
108
96
RX 5700 137
106
101
RX Vega 64 135
103
99
RX Vega 56 126
102
90
GTX 1080 FE 116
94
88
GTX 1660 106
82
78
GTX 1070 FE 105
81
77
RX 580 8GB 90
71
68
GTX 1060 6GB FE 77
61
59
RX 570 4GB 66
46
44
1440p
Standard 1440p Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 2080ti FE 212
159
145
RTX 2080 SUPER 182
141
129
RTX 2070 SUPER 159
117
105
Radeon VII 151
116
109
RTX 2060 SUPER 132
103
99
RTX 2060 FE 119
91
82
RX 5700 114
88
85
RX Vega 64 113
88
84
RX Vega 56 103
81
78
GTX 1080 FE 93
73
72
GTX 1660 91
72
70
GTX 1070 FE 87
67
66
RX 580 8GB 74
59
54
GTX 1060 6GB FE 63
49
48
RX 570 4GB 19
16
12
Ultrawide 1440p
Ultrawide 3440x1440p Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE 177
122
112
RTX 2080 SUPER 150
107
98
RTX 2070 SUPER 134
105
94
Radeon VII 128
101
98
RTX 2060 SUPER 112
86
80
RTX 2060 FE 99
78
72
RX Vega 64 93
73
71
RX 5700 93
76
73
RX Vega 56 84
66
61
GTX 1080 FE 80
65
60
GTX 1660 75
59
57
GTX 1070 FE 74
58
57
RX 580 8GB 61
51
48
GTX 1060 6GB FE 54
43
42
RX 570 4GB 17
14
11
UHD 4K
UHD 4K Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE 126
103
97
RTX 2080 SUPER 106
79
69
RTX 2070 SUPER 91
73
64
Radeon VII 86
70
64
RTX 2060 SUPER 76
61
59
RTX 2060 FE 67
55
55
RX Vega 64 63
50
48
RX 5700 62
52
50
RX Vega 56 58
48
46
GTX 1080 FE 57
43
41
GTX 1660 50
41
40
GTX 1070 FE 49
40
39
RX 580 8GB 39
33
29
GTX 1060 6GB FE 35
28
25
RX 570 4GB 7
6
4
Conclusion
In the end we see a fairly consistent story with id Tech 6 and how well it performs all the way up through UHD 4K resolutions. There are a few caveats here this time around with the baseline requirement being pushed up in terms of VRAM, as you'll notice the RX 570 4GB suffers and the game even had a warning regarding running out of VRAM even at 1080p with the settings we used. The average frame rate of the RX 570 shows that if you tweak the settings down a bit you'll be just fine playing the game at a variety of resolutions with that card. Navi's stability is unfortunate, but appears to be isolated to the latest driver intended for that game. This is odd, but with others having stability issues in this game with their RX 5700 Series GPU, perhaps a new driver will release soon otherwise you're best off rolling back to Radeon 19.7.2 and potentially giving up a little performance for stability.
GeForce paints an interesting picture here as the Turing cards are simply walking away from the Pascal generation. In our initial review of the RTX 2080 and RTX 2080 Ti, we mentioined that the advances in the design, specifically with the handling of Async Compute, would allow the Turing architecture to begin distancing itself as we move forward and if this game is anything to go by then DOOM Eternal should be a real treat for Turing owners. It's just too bad that the ray tracing features weren't available at the time to test as there is a lot of wiggle room in the RTX cards to be able to take a framerate hit to deliver on some fresh effects.









